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Transitions, or edges, are the core of a state machine. Most states are implicitly declared by being in a transition.
On -> Off;On to a state called OffOn => Off;On ~> Off;On <-> Off;On to Off, and one from Off to OnOn <=~> Off;On to Off, and one main path from Off to OnRed -> Green -> Yellow -> Red;"Just today" -> "Tomorrow's list";Actions, or events, allow the state machine to handle things through the machine structure rather than functional behavior.
On 'toggle' -> Off;On state, the toggle action will cause a switch to the Off stateOn 'toggle' -> Off 'toggle' -> On;toggle action which changes the state both ways between Off and On as appropriateRed 'proceed' -> Green 'proceed' -> Yellow 'proceed' -> Red;proceed action which cycles through a traffic light's colors automaticallySpread is a convenient way to write multiple similar edges at once.
Warrior -> [Barbarian Ranger Paladin];Warrior to the states Barbarian, Ranger, and Paladin[Red Yellow Green] ~> Off;Red, Yellow, and Green to the state Off[Asleep Awake Frightened] -> [Asleep Awake Frightened];Asleep, Awake, and Frightened to each other, including potentially themselvesThe machine itself has some attributes.
machine_name: "Example";machine_author: "Bob <who@whom.example.com>";machine_author: "Bob <who@whom.example.com>";